Wednesday, December 30, 2009
Reviewer:
Albert Avery
from San Antonio, TX USA
Review: This games combat system is similiar to the death spiral that the monsters in the Tunnels & Trolls game suffer. Every time your character is hit, they become worse. Example: Warrior A has 100 offense and a 30 defense. Warrior B has the same. Both have a 70% chance to hit. Your Quickness determines who goes first. Warrior A hits first and does 15/15 damage15 off OFF. 15 off DEF.. Warrior B now has 85 OFF. and 15 DEF. When B attacks, his 85 OFF. is subtracted from the 30 DEF. A 55% to hit. If Warrior B misses, Warrior A now has an 85% to hit. When either OFF. Or DEF reach 0, the player/creature is out. Needless to say, this combat system can be VERY deadly. You can parry, but it only adds +20 to your DEF. and you can`t attack. Armor adds to your DEF. vaule. A Helm is +5 for example. Magic is based on a D100% system as well. For example, your wizard has a 60% to cast a spell, minus any magic resistence the creature has. Roll under, and the spell takes effect. It also uses a spell point system that regenerates every 24 hours of rest. What makes Wizards so powerful in High Fantasy is that they are the only characters with magic resistancepg. 24! Your Warrior has NONE. A Giant Slug has a 25% MR, a Goblin 10%, a Hobgoblin 0%?. Furthermore, your wizard`s magic resistance and his ability to cast spells gets higher as he progresses.Conan would be in a heap of trouble in High Fantasy! This game had some novel ideas when it came out in 1977-78. No hit points, Two character stats- Strength and Coordinationsimiliar to The Fantasy Trip. Overall, this is a really fun game. It takes very little effort to tweak the works and not ruin the flavor/spirit of High Fantasy.
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