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October 7, 2008 |
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Ultimate Mentalist, The |
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| NKG part # |
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Mfg. part # |
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Type |
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Condition |
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| 2147576284 |
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DOJHERO114 |
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Softcover |
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MINT/New |
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THE POWERS OF THE MIND Few things fascinate gamers as much as mental powers - the ability to read (or control) minds, to move physical objects with just a thought, to foresee the future, to fight entire battles in one's mind. But while intriguing, psionic abilities can also prove difficult to handle in a gaming context, due to the potential for overwhelming power. Creating and playing a mentalist character can be a real challenge.
The Ultimate Mentalist is your guide to mental powers and characters who use them in the HERO System. It includes:
• a discussion of the various types of mentalist characters and how to create them using the HERO System rules. • a review of Mental Powers such as Ego Attack, Mind Control, and Telepathy, and of related powers like Telekinesis, with advanced and expanded rules for each. • a Mentalist Powers chapter with over 250 pre-built mental powers, abilities, and gadgets, most with options so you can easily customize them to suit the character you have in mind. • a genre-by-genre review of mentalists with sample characters for each type of campaign. • expanded rules for Mental Combat, including special Mental Maneuvers and rules for at-the-speed-of-thought battles in the Mind Zone. • advice and guidance for GMs with mentalist characters in their campaign, including how to define and create mental powers, keeping mentalists under control, and running all-psionics campaigns.
Prepare to have your mind expanded by The Ultimate Mentalist!
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