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November 21, 2008
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PRODUCT INFO « Product List Page    « Product Lines  
Tome of Magic - Pact, Shadow and Truename Magic
by Wizards of the Coast
Category: Role Playing Games
Genre: RPG - Fantasy - d20
Product Line: Dungeons & Dragons (3rd Edition) (d20) - Sourcebooks
Author: Matthew Sernett, Ari Marmell, David Noonan, Robert Schwalb
Publish Date: 2006
Pages: 286
Dimensions: 8.5x11x.75"
In Print: Yes
Condition: MINT/New    
NKG part # Mfg. part # Type Condition
2147575148 WOC9536572 Hardcover MINT/New

Three new magic systems for any D&D campaign.

Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. Truename magic gives characters that learn and properly use the true name of a creature or object immense power over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells.

CURRENT CUSTOMER REVIEWS   (Review Guidelines)
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Outstanding!

Thursday, February 22, 2007
Reviewer: John from South Africa

Review: Along with the Expanded Psionics Handbook and the Tome of Battle (Nine Swords), one of the best player (and DM) supplements ever! This book is easily worth twice its price as it introduced three new magic systems that are actually useful and have extreme 'coolness' factor. Makes Magic of Incarnum seem like a joke book. My only complaint is that each system could easily have a book of its own. I would buy them.


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