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October 6, 2008 |
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War to Axis - Warfare in Normandy |
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| NKG part # |
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Mfg. part # |
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Type |
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Condition |
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| 2147566441 |
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GIO200402 |
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Boxed Game |
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SW (MINT/New) |
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"War against the Axis powers" simply called: War to Axis (WtA) is the first of a series of games immersed in the Second World War. Two levels of play; introductory and standard, with 6 historical scenarios based in the Normandy operational theater during 1944. The unit scale for the game is Battalion level for infantry, and Company level for other units. One hexagon on the map represents a distance of 300 to 500 meters depending on the scenario. Each game turn represents about 20 to 30 minutes.
The game develops at an operational level, where each player (German or Allied) commands a certain number of units to meet scenario objectives within a pre-determined number of game turns. How the units will be divided among the Command Groups (3 maximum) is left up to the players.
An innovative system of activation determines the movement sequence for the various units, with the possibility for the "Groups Command" to perform various additional actions such as calling in artillery support. All units have the possibility of performing opportunity fire when an enemy unit moves within 2 hexagons.
The game uses special 6-sided dice for combat with icons instead of numbers to determine outcome according to of the type of target (personnel or armored]. A deck of event cards for both the players, that also provide unit reinforcements, will make each game unique with endless replay ability.
The introductory rules are only two pages long and will put the players right into the action with first scenario. The standard game rules will add more detail such as simultaneous activations, hidden units, use of air and artillery support, and much more.
Player aid charts for each nationality represent all the essential elements for intuitive play and immediate accessibility. War to (the) Axis will satisfy the beginner and experienced player alike, immersing you in a historically accurate period where you determine the final outcome.
2-player game Difficulty: easy 4/10 Playing time: 60/180 min 12 years & up
Game contents: 6 geomorphic maps (35x48,5cm each) 160 unit counters (25x27mm) 150 plastic chips 120 plastic stands 3 army charts 2 event cards sheets 10 special dice (5 black, 4 white, 1 yellow) 2 die-cut labels sheets for dice 1 die-cut multi-hex overlays sheet 1 english quick start folder (2 page) 1 english standard rules (4 pages) 6 scenarios Several banners, counters and hidden markers
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