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Legacy of Glory - Rules for Use with Napoleonic Era Miniatures
Category: Historical Miniatures
Genre: Miniatures - Historical - Napoleonic, Miniatures - Historical - Rules
Product Line: Historical Miniature Rules (Glory Games)
Publish Date: 1990
In Print: Yes
Condition: SW (MINT/New)     » Other conditions available
NKG part # Mfg. part # Type Condition
2147546616 Boxed Game SW (MINT/New)

Legacy of Glory is a set of rules for fighting tactical Napoleonic battles. The preferred figure scale is 1:60 and the ground scale is 1" = 50 meters. Play is divided into 2-hour Grand Battle Turns, with each Grand Battle Turn subdivided into six tactical turns. Players normally take the role of army and corps commanders, and receive a variable number of command points each Grand Battle Turn, the actual number being determined by the talent rating of the historical general they're representing and the roll of two 10-sided dice. Commanders issue orders to the units under them, with each order requiring a different number of command points. Once an order is issued, there's some delay before it can be executed. The minimum delay depends on distance between the commander issuing the order and the most distant unit affected by it, and there's a variable number of tactical turns of additional delay, dependent on the quality of the generals involved and the roll of two ten-sided dice, before the order actually gets carried out. The smallest units on the board are infantry battalions, cavalry regiments, and artillery batteries, but orders are issued only down to division (or elite brigade level).

Actions within a tactical turn are divided up into multiple phases, most of which are skipped in any particular turn because they don't apply (e.g., the infantry combat resolution phase is skipped if no infantry units are in melee this tactical turn). The designers state in the foreword that one of their objectives is that experienced players should be able to run wall-clock time and game time just about in synch--that is, a Grand Battle Turn should not take more than 2 hours to play, even at the hottest point in the battle.

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Legacy of Glory


Wednesday, June 28, 2006
Reviewer: Brent Coulthard from Rep of Vermont

Review: The best grand tactical simulation, bar none. Rewards historical play and historical interest. Takes a greater mental and time investment than your avg bear, i.e. looks complex and "less playable" on first blush, but hang in there and your playing games in real time. Second Edition was in betatesting last I heard.


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