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PRODUCT INFO « Product List Page    « Product Lines  
DragonRaid (Deluxe Edition)
by Adventure Learning Systems
Category: Role Playing Games
Genre: Game - Religious, RPG - Fantasy
Product Line: DragonRaid
Publish Date: 1984
In Print: No
Condition: SW (NM/New)     » Other conditions available
NKG part # Mfg. part # Type Condition
2147412358 Box Set SW (NM/New)

DragonRaid is an exciting experience in adventure simulation. More than just a game, it offers hours of enjoyment while teaching participants to resist sin, counter deceptive arguments, memorize Scripture, and build moral and spiritual character. The DragonRaid system encompasses many different adventures. On the mythical world of EdenAgain, players meet challenges that parallel real life. The imagined dangers compel them to grapple with conflicting values, discover how faith in Christ can shape behavior, and reflect on what is really worth living and dying for.

DragonRaid differs significantly from many popular role-playing games, though it employs some of the same techniques. Created by NavPress author and Christian counselor Dick Wulf, its whole purpose is to give players deeper insight into spiritual truth and help them mature in their day-to-day relationships with non-Christians, with fellow believers, and with God Himself. Join the fun and reap the rewards of this innovative discipleship tool!

More than 500 pages of material in all, including:

New Player Briefing
DragonRaid Rule Book
LightRaider Handbook
Adventure Master Manual
Character Worksheets
Character Sheets
Introductory cassette tape
Battle Grids
Character Cut-outs
Dice (one StarLot, one Shadow Stone)
Adventure #1 ("The LightRaider Test")
Adventure #2 ("Rescue of the Sacred Scrolls")
Adventure #3 ("MoonBridge Raid Trilogy", Part 1)

CURRENT CUSTOMER REVIEWS   (Review Guidelines)
Avg. Customer Rating:

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Dragonraid!

Wednesday, July 28, 2004
Reviewer: Tony Van Liew from Western Washington State, USA

Review: As a long-time role-gamer - and a Christian - I met the production of a Christian-based RPG with some enthusiasm. This game, however, got a lot of bad press from the very people it was trying to reach: the conservative Christian right. That was truly unfortunate, because the game accomplishes its goals quite readily. Seeing that players of Fantasy RPGs were able to memorize entire huge manuals of detailed statistics, they wanted to mine that capability and enthusiasm for something less occult and worldly. (Now don't get your "panties in a bunch". From the right-wing Christian perspective, magic, demons, monsters and the non-moral universe of D&D and similar RPGs represent manifestations of evil.) The game is an allegory, and uses a fantasy mileu to teach Christian, biblical and moral responses to life situations. Your Characters statistics are based on the Bible passage that outlines Christian characteristics (Love, Joy, Peace, Patience, Goodness, Kindness, Gentleness, Faithfulness, and Self-Control), then add Strength, Endurance and Dexterity to rate physical activity. The goal of Players is to take the part of "LightRaiders", soldiers in the service of "The Overlord of Many Names", to make Raids (adventures) into the Dragon Lands (areas controlled by dragons, who represent demonic powers). The goals of these raids is usually to "rescue" (bring the gospel to) a "Dragon Slave" (humans who serve the Dragons, not The Overlord). On the way they meet Dark Creatures ("monsters" representing various vices and evil attitudes) and Light Creatures (Talking Animals and other creatures who serve the Overlord, and represent Angels and good attitudes). By overcoming a variety of theological and attitude tests, the Lightraiders will be successful in their raid. The most controversial part of the game is the "magic" system. In order to use supernatural power, Lightraiders must quote Scripture verses (called "Word Runes"), word-perfect, from memory. These are said to activate the power of the Overlord on their behalf, so it's not really magic per-se. Since the word runes can only be used in the proper circumstances, etc., etc. It is an attempt by the producers to get that all-important Bible memorization into the game. And I know you can do it because you memorized the entire Monster Manual and the names and stats of every @*%&!! Pokemon! All-in-all a game that accomplishes its goals, and will be enjoyable if you have the same goals. As a stand-alone RPG to be played just for fun, it leaves somewhat to be desired. I challenged a logal hard-core [Christian] gamer to translate the game into d20, and he said is wasn't worth the effort. But if you're a Junior High or High School church leader, this might be a different way of presenting your lessons. Think about it.


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