Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons
 CART: 0 items  VIEW CART
 TOTAL: $0.00  CHECKOUT
  advanced search
  new releases   home   help  
shipping calculator
January 9, 2009
Role Playing Games
Board & War Games
RPG Miniatures, Painted Minis, and Tabletop Miniature Games
Historical Miniatures
Dice, Paints, Tools and more
CCG's
Novels & Comics
Historical and Non-Fiction Books
Original Art, Prints & Art Books
Software & PC Games
Toys, Movies & More
Browse by Genre/Theme
Full inventory list in text format
Full list of all inventory


Ordering & Shipping
International
Grading System
Testimonials
About Us
Site Map
Newsletter
Contact


Join our newsletter for new products, special offers, and more!


enter e-mail address



Sell your stuff or turn those old games into new!
Sell or Trade your gaming products


Partner with the Knight!
Partner with the Knight!


Don't see what your looking for? Create a Want List!
Create a Want List



PRODUCT INFO « Product List Page    « Product Lines  
Components and Foci - The Materials of Magic
by Mongoose Publishing
Category: Role Playing Games
Genre: Dungeons & Dragons, RPG - Fantasy - d20
Product Line: Encyclopaedia Arcane (d20)
Author: Adrian Bott
Publish Date: 2003
Pages: 64
Dimensions: 8.5x11x.25"
In Print: Yes
Condition: MINT/New    
NKG part # Mfg. part # Type Condition
2147599536 MGP1020 Softcover MINT/New

What is it all for? Why this abundance of impedimenta, the curious, the dried-up, the priceless and the revolting? Why does arcane magic – and some portion of the divine – so often depend upon the use of odd bits of this and that? When hags cackled over their eye of newt and toe of dog, did they for one moment stop to consider why it was that eye of newt should be necessary? These questions will all be answered within these pages.

Magic is not entirely a science, but it does work on principles. The choice of material components for a given spell can now be shown not to be a pointless piece of arbitrary restriction, there to make spells harder to cast, nor a definite and unalterable requirement but instead a time-honored way of achieving a given effect. When the principles underlying magic are understood, more variables enter the equation. The more you know, the more you can change. The more you can change, the more you can craft spells to your own liking.

Components and Foci: The Materials of Magic is another volume in the Encyclopaedia Arcane series, focusing on libraries and the tomes within them, both mundane and mystical. Designed for easy integration with any fantasy-based D20 games system, the Encyclopaedia Arcane series does far more than merely introduce new spells or items to extend existing magic-using character classes. Instead, each book covers wholly new forms of magic or details aspects of magic-using characters’ lives in extensive detail, adding fresh dimensions to campaigns. Such information is not intended solely for the Games Master to use in association with non-player characters, however. Each book of the Encyclopaedia Arcane gives full details for players themselves to try the new systems presented, along with plenty of information to aid the Games Master in the introduction of each book into his campaign.

This volume presents the first ever serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. We look at the typical components used in arcane spells and outline the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject new life and creativity into spellcasting. By daring to challenge the wisdom of the ages and use their own home-brewed recipes rather than keeping slavishly to the old ones, players may gain hitherto inaccessible levels of spell potency. Beware, however, for there is a price; he who presumes to tamper with magic must be very sure of himself, or he will cause an imbalance in the arcane forces and he will be the first to suffer for it. Even the slightest error can cause a side effect. While some of these are relatively harmless, others can cause disfigurement, crippling injury or even death. To the courageous mages who are willing to read on, this is a risk well worth taking.

CURRENT CUSTOMER REVIEWS   (Review Guidelines)
» Be the first to write an online review and share your thoughts with other customers!

Customers who bought this item also bought:
Chronomancy - The Power of Time by Mongoose Publishing
Chaos Magic - Wild Sorcery by Mongoose Publishing
Elementalism - The Primordial Force by Mongoose Publishing
Enchantment - Fire in the Mind by Mongoose Publishing
Illusionism - Smoke and Mirrors by Mongoose Publishing


» Browse other products by Mongoose Publishing

« Product List Page    « Product Lines    « Home

$12.95  Quantity:   
Retail Price: $14.95
You Save: $2.00
In Stock: Ships within 24 hours

+ view enlarged image
(if available)

Stock Photo


  send this to a friend
Home | Role Playing Games | Board & Wargames | Miniatures | Novels | Collectible Card Games | Supplies | View Cart | Logout | Help | Links
Dungeons and Dragons | Role Playing Games | War Games | Board Games | Miniatures | Careers
Questions or Comments please e-mail us at nobleknight@nobleknight.com
© 2008 Noble Knight Games, Inc.