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West of Alamein
Category: Board & War Games
Genre: War Game - World War II, Advanced Squad Leader/Squad Leader
Product Line: Squad Leader & Advanced Squad Leader (Avalon Hill)
Publish Date: 1988
In Print: No
Condition: VG+/NM     » Other conditions available
Condition Note: unpunched
Contents:
  • ASL Chapter H Pages H49-H76
  • ASL Chapter N Pages N11-N12
  • ASL Chapter F
  • 1 Chapter F Divider
  • 8 Scenarios - ASL Scenarios 35-42
  • Maps 25-29
  • 7 Terrain Overlay Sheets Totaling 38 Sections
  • 6 Countersheets Totaling 704 5/8" Counters (No Blanks) and 560 1/2" Counters (No Blanks)
  • NKG part # Mfg. part # Type Condition
    2147842584 AVH8228 ASL#5 Boxed Game VG+/NM

    This is West of Alamein - the British addition to the ASL system. As the title implies, it focuses on the battles between the British 8th Army and Deutsches Afrika Korps in the North African desert in 1941-43. West of Alamein contains the entire British order of battle, including all U.S. Lend-Lease vehicles, ordnance, and support weapons, thus enabling you to command every major vehicle, gun, and troop type used by the British and/or Commonwealth forces in every theater throughout the war. Also contained herein is Chapter F of the ASL rules, which covers the terrain types encountered in the desert and other arid regions: scrub, wadis, hillocks, escarpments, soft sand, dunes, deirs and hammada. Chapter F also provides rules for the special climatic conditions that are so much a part of desert combat, such as dust, heat haze and sun blindness. Of the five mounted mapboards in WEST OF ALAMEIN, four (#s 26-29) depict flat open desert, with the dominant terrain features on separate, moveable overlays so as to maximize flexibility. The fifth board (#25) represents a rugged hill mass as found in Tunisia, and can be converted to a large escarpment by means of an overlay specially designed for this purpose. A Design-Your-Own system for the random selection and placement of overlays is also provided, which in combination with the vehicle and weapon point values, historical notes, and DYO charts, provide an endless variety of situations for those who enjoy creating their own scenarios. Also, as if all this weren't enough, simple rules have been included to enable the desert boards and overlays to represent the steppes of the Ukraine, providing added flexibility for these components. Of the eight scenarios enclosed, four can be played using the ASL rules and Beyond Valor; the other four also require rules, counters, and/or a board from Yanks. No other boards or modules are needed.

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