1914 is a traditional hex and counter war game that attempts to simulate the opening phases of WW I on the Western Front. This was James Dunnigan’s second game for Avalon Hill. Like many war games combat is resolved through the use of dice and a combat results table (CRT).
The players accumulate victory points by occupying 24 key areas at the game end as well as points for enemy units destroyed. The Eastern Front with Russia is abstracted and the German player may receive victory points for deploying part of his initial forces there, and will lose points for invading Belgium, Luxembourg or Holland. The player who most effectively wears down his opponent and holds geographical objectives will win the game.
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