 |
October 14, 2008 |
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
 |
Sell your stuff or turn those old games into new!
|
 |
 |
 |
|
 |
 |
 |
Don't see what your looking for? Create a Want List!
|
 |
 |
 |
|
|
|
 |
 |
 |
|
|
 |
Arms and Equipment Guide |
|
|
|
| NKG part # |
 |
Mfg. part # |
 |
Type |
 |
Condition |
 |
| 2147572354 |
 |
WOC88159 |
 |
Hardcover |
 |
NM |
|
 |
The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including a caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor; over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
|
 |
|
 |
|
|
|
|
 |
|
|
» Browse other products by Wizards of the Coast
« Product List Page « Product Lines « Home
|
|
 |
|
|
|
 |