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July 19, 2008 |
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Guilds |
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| NKG part # |
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Mfg. part # |
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Type |
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Condition |
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| 2147420520 |
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AEG8519 |
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Softcover |
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MINT/New |
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Add more detail and flavor to your d20 fantasy games with GUILDS, a book that introduces arcane orders, fraternal brotherhoods, secret conspiracies, and other organizations. Member characters can receive training, material support, and social connections. Guilds introduces a new concept to the d20 system: chapters. A chapter is a social institution that pursues a specific goal. Characters can join chapters that match their aims, gaining access to training and other resources that improve their abilities and further customize their talents.
Features:
A new d20 concept, chapters, that give players more options in building characters and customizing their abilities.
New prestige classes for each chapter that represent the elite members of a brotherhood.
New feats and spells tailored for use with the new organizations and prestige classes presented in this volume.
New magic items, skills, and other abilities tailored to the guilds and chapters presented in this product.
Rules and guidelines that allow DMs to create their own chapters and alter the ones presented here to fit their campaigns.
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