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Maze of Zayene #2 - Dimensions of Flight (1st Printing)

by Creations Unlimited (Robert Kuntz)

Category: Role Playing Games
Genre: Advanced Dungeons & Dragons, RPG - Fantasy - d20
Product Line: Maze of Zayene (Creations Unlimited), Maze of Zayene (Various Publishers)
Author: Robert Kuntz
Publish Date: 1987
Pages: 32
Dimensions: 8.5x11x.18"
In Print: No
Condition: SW (NM/New)    
NKG part # Mfg. part # Type Condition
2147432551 Module SW (NM/New)

Having escaped from the maze, our heroes now flee for their lives up mountainous peaks not of this world, to a land of blue ice and deadly elemental forces, through ancient deserts where the winds whisper of death, and to the not-so-Happy Hunting Grounds where their ultimate challenge awaits!

The Maze of Zayene Part 2: Dimensions of Flight is the second in a four-part series by award-winning game designer Robert J.Kuntz. It describes Zayene s dimensional realms and many new magics and monsters that await to defeat unwary adventurers. Four highly detailed magical and elemental realms are included,as is a kings ransom in new monsters and magic! A fantasy adventure for 4 to 6 characters of 8th to 12th level.

This epic series of modules was originally written for the World of Greyhawk by Gary Gygax's co-DM Rob Kuntz. Rob Kuntz published credits also include the original "Greyhawk" supplement, "Gods, Demigods & Heroes," "Legends and Lore," "Mordenkainen's Fantastic Adventure" among others. This series was originally set in the Great Kingdom as the party prepares to assasinate King Ivid the Mad but soon discovers the archmage Xayene is at the root of the King's madness. Soon the characters find themselves desperately trapped in the labyrinthine wake of Xayene's web of deceit.

After leaving TSR to found Creations Unlimited, Rob Kuntz took this Greyhawk module and transferred it to his own campaign world of Kalibruhn. To protect his work from TSR he changed the game statistics and names, e.g., King Ivid is King Ovar, Xayene is Zayene, etc. All are minor changes that can easily be altered to transport these modules back to their proper setting. The statistic and spell changes are pretty minor and are identical to Advanced Dungeons & Dragons in most respects. Indeed, the series claims to be "compatible with the most popular ADVANCED FRP game system(s)" :-) How's that for a thinly veiled reference?

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