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Waning Crescent, Shattered Cross - The Siege of Malta, 1565

By: Legion Wargames

Type: Boxed Game

Product Line: War Games (Legion Wargames)

MSRP old price: $90.00

NOTE: This product is a Pre-Order and is not currently available. The estimated release date is TBA (subject to change).
MAX 2 per customer. Orders containing preorder products will be held until all preorder products on the order have arrived in our warehouse.

Product Info

Title
Waning Crescent, Shattered Cross - The Siege of Malta, 1565
Publisher
Category
Publish Year
2020
Dimensions
9x12x2"
NKG Part #
2147809162
Type
Boxed Game
Age Range
12 Years and Up
# Players
1 - 2 Players
Game Length
120 - 420 Minutes

Description

Following the fall of Rhodes, the Knights of St John rewarded Suleiman’s magnanimity by harassing Turkish shipping and commerce from their new home in Malta. In 1565, Suleiman sent his generals to finish the task he had left incomplete more than 40 years previously. The Turks laid siege with a force that reached 60,000 in number. They would exterminate the 500 Knights of St John defending the island and wipe the Order from the face of the earth – or so they thought. If ever there was an ‘against the odds’ situation, then this was surely it.

Waning Crescent, Shattered Cross is both a solitaire and two-player game recreating the incredible events that occurred on this small Mediterranean island and changed the course of European history. Across three scenarios (short/learning, full campaign and solitaire), using cards to drive events, the game is easy to learn but a challenge to master. You'll want to play it again and again as you try to develop the optimum attack or defence strategy - and each time you play fate will, literally, deal you a different hand.

The variable turn length will constantly present the players with the dilemma of whether to be ambitious in their play - at the risk of ending up achieving nothing; should they try to build their hands to a size that might deliver a decisive blow or to use their cards to gradually wear down their opponent. And the play of cards complements the management of resource including supply, artillery, men and even honour. Acts of treachery, torture and atrocities will contrast starkly with acts of heroism, rousing speeches and even the celebration of Saints Days in the midst of horror and terror.

Unlike Andy Loakes’ previous design (Toulon, 1793) this is a true grand-tactical siege game - and yet the use of cards, the constant need to juggle resources, the need to consider not one but four (arguably five) fortifications, and the constant struggle against the vagaries of fate ensure that both players will remain fully engaged throughout. This isn't the attritional slug-fest that so many siege games can be.

And like Toulon, 1793, the game will have many unique aspects and will feature a beautiful playing board based on a period map.

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