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#131 w/Operation Cauldron 1942

By: Cerigo Editions

Type: Magazine

Product Line: Vae Victis Magazine w/Games #122 - Present (Cerigo Editions, French)

Last Stocked on 4/3/2023

Product Info

Title
#131 w/Operation Cauldron 1942
Publisher
Category
Sub-category
Publish Year
2017
Dimensions
8.25x11.75x.25"
NKG Part #
2147654871
MFG. Part #
VAJ131
Type
Magazine

Description

English rules not included unless noted in the condition note.

About the game: Commando 4 in action : Dieppe 1942:

At daybreak on 19 August 1942, the Allied ships and landing crafts approach Dieppe ; Operation Jubilee has begun. A few kilometres from the port, two coastal batteries represent the armada's principal threat; one is located at Berneval and the other at Varengeville. Composed of 6 pieces of 155 mm, Varengeville will be the target of Commando 4 under the code name Hess.

Commando 4 in action : Dieppe 1942 gives you the opportunity to relive this raid – the Anglo-Canadian forces' one and only success on this disastrous day. This game is an improved and enriched version of Raid sur Bruneval : 1942 (VV104). This is a solo game in which you command the British and the game system commands the Germans. A turn represents 15 min and the game is played in 12 turns.
The distances between points on the map range from one hundred to several hundred meters.
A complete unit represents 10 men, a machine gun or artillery post and its gunners. The Commandos include a howitzer section and some snipers.

A commando mission is only successful if all the men leave unharmed. The game includes two different captivating and immersive phases: the infiltration and destruction of the principal target followed by the exfiltration up to re-embarkation. The victory conditions reflect this double objective.

Several game elements render each game play unique:

  • unforeseen events for the fleet (encounter with a German convoy, fire by a coastal battery, error in course, mechanical trouble),
  • masked activation markers that reveal the number and nature of activated units (infantry, machine gun nest, barbed wire), the uncertain arrival of German reinforcements (strength, location, time).
  • Finally, the optional rules permit the player to progressively increase the difficulty for the British. These elements all contribute to multiple times playing the game and allow the player to begin a new game quickly.

    This game is the first in the solo player series “Raid” which will be based on actions prepared and executed in the style of commandos.

    Complexity : low to medium
    Duration : 60 to 90 minutes
    Solo play
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