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Mythic Monsters #43 - Africa

By: Legendary Games

Type: Softcover

Product Line: Pathfinder 1st Edition - Mythic Monsters (Legendary Games)

Last Stocked on 1/6/2020

Product Info

Title
Mythic Monsters #43 - Africa
Publisher
Sub-category
Author
Loren Sieg, Mike Welham, Jason Nelson
Publish Year
2016
Pages
20
Dimensions
8.5x11x.125"
NKG Part #
2147649555
MFG. Part #
LGP296LGMY55PF
Type
Softcover

Description

Expedition: Africa!

Mythic Monsters: Africa brings you an awesome array of marauding monsters and exotic encounters from the myths and legends of Africa, from Numidia to Zimbabwei and all points in between. These lethal legends of the mother continent range from CR 1 to 20, including serpentine foes like the agile aerialist amphiptere and the massive acid-blooded seps, and monstrous half-reptilian horrors like the shrieking kongomato dragon and the titanic tusked grootslang. African monster may be cunning hunters like the cat-serpent kamadan or the hulking amphious mobogo, but others are swift, silent, subtle, and secretive like the murderous jackalwere and the seductive living mirage. The pugwampi gremlin is the living embodiment of curses and bad luck, while the lukwata devours magic wherever it swims. Most vile of all is the perverse popobala, reveling in the sorrow and despair its predations bring. As if a dozen existing monsters were not enough, the brand-new emela-ntouka is a potent river-beast, a fish-scaled fury that charges on land with a furious bellow and hollows out its foes from the inside out with its piercing horn. Plus, we bring you an exciting array of dynamic traps and delightful magic items perfect for an expedition into the darkest reaches of the continent, beyond jungle, desert, and savannah to the farthest shore.

The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they’ve seen it all or know the standard monster stats as well as you do.

That look of surprise and “What was THAT?” will warm any GM’s heart.

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