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Ottoman Sunset - The Great War in the East, 1914-1918 (2nd Edition)

By: Victory Point Games

Type: Boxed Game

Product Line: States of Siege - Boxed Games

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Product Info

Title
Ottoman Sunset - The Great War in the East, 1914-1918 (2nd Edition)
Category
Author
Darin Leviloff
Publish Year
2013
Dimensions
6x9.25x1.75"
NKG Part #
2147531186
MFG. Part #
VPG12006
Type
Boxed Game
Series
#6
Age Range
13 Years and Up
# Players
1 Players
Game Length
30 Minutes

Description

When war in Europe broke out in 1914, the Ottoman Empire, pursuant to secret protocols, agreed to provide shelter to the fleeing German Battleship, Goeben, which was renamed Yavuz. After Britain refused to deliver newly ordered Turkish battleships, the Turko-German fleet bombarded Russian forts, signaling the Ottoman Empire’s entrance into World War One.

Ottoman Sunset 2nd edition, by designer Darin Leviloff, is a stand-alone solitaire States of SiegeTM game on World War One in the Near East from 1914-1918. The player controls the Young Turks (CUP or Committee of Union and Progress) as they try to keep the Ottoman Empire alive amidst the struggles of the Great War.

After many years of being the “Sick man of Europe,” by the late 19th century the Ottoman Empire attempted to reform and modernize itself. Ironically, such attempts convinced restive nationalities such as the Greeks, Romanians, Bulgarians, etc., to assert their independence and/or seek to expand their territory.
This weakness caused other Imperial Powers to seize Ottoman territory, both formally and informally. By the outbreak of World War One, the Ottoman Empire was reduced to a core of territory in Asia Minor, the Levant, the Hejaz, Mesopotamia, and a sliver of European territory. This collapse led the military-political leadership in Turkey to take over under the guise of theYoung Turks.

When war in Europe broke out in 1914, the Ottoman Empire, pursuant to secret protocols, agreed to provide shelter to the fleeing German Battleship Goeben, which was renamed Yavuz after joining the Ottoman Navy. After Britain refused to deliver newly ordered Turkish battleships, the Turko-German fleet bombarded Russian forts, signaling the Ottoman Empire’s entrance into World War One.

The Ottoman Empire began with lofty strategic goals, but soon faced a hard slog, defending its core empire against far-flung British-led forces, Russian armies, and a Hashemite Arab revolt. Furthermore, ongoing campaigns on other fronts, such as those with Austria against Romania in the East, against Italy on the Isonzo, and of course the draining stalemate of the Western Front had a direct impact on events in this theater. Like Austria-Hungary, the Ottoman Empire needed direct German aid to keep it in the conflict.

Despite victories at Kut and Gallipoli, by October 1918, the Turks had about all they could take and surrendered. Can you lead the Ottomans in the Great War and achieve victory where your historical counterparts failed?

Game Data:

Number of Players: 1
Ages: 13 and up
Playing Time: Approximately 30 minutes
Complexity: 3 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: Each unit is one Allied Front, and each turn is a few weeks of real time

Game Components:

  • One 24-page full-color Rules booklet
  • One 11” x 17” paper game map
  • 50 cards
  • 57 thick, two-sided, multi-shaped game pieces
  • One six-sided 12mm die
  • One 11” x 17” mounted, jigsaw-cut game map
  • One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box
  • One beautiful box cover sleeve
  • One "Wipes-A-Lot" napkin
  • One charcoal desiccant packet
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