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January 8, 2009 |
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Saganami Island Tactical Simulator (1st Edition) |
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| NKG part # |
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Mfg. part # |
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Type |
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Condition |
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| 2147541251 |
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ADA21000 |
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Boxed Game |
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SW (MINT/New) |
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Space Combat in the Universe of Honor Harrington!
Saganami Island Tactical Simulator uses the critically acclaimed Attack Vector: Tactical game engine to put you in command of the ships of the Honorverse. Thrill to the long range missile duel, dancing in 3-D vector space with broadsides of laser heads. Or close in to "kissing distance" and unleash the titanic fury of grasers and lasers! An innovative card draw mechanic incorporates "The Honor Factor" without turning the game engine into a series of speciall cases modifying special cases.
Extensively researched, SITS has new material on the ships and doctrines of the Royal Manticoran Navy and the People's Republic Navy. Building rich tactical depth from easy-to-use Newtonian movement, SITS builds on the novels to give you control of small squadron actions in the Honorverse.
SITS uses two game scales - the tactical game scale has 7.5 minute turns, and 125,000 km hexes. The system scale uses 25 light second hexes and 1 hour turns, with simple rules for transitioning between scales.
Every warship in the series will be statted out over the course of this product, including additional ships approved by David Weber himself.
SITS offers tactical control without massive record keeping - watch salvoes of hundreds of missiles melt away with a handful of die rolls.
Simultaneous Sequence of Play means that everyone at the table is doing something, rather than waiting for the other guy to finish their turn.
Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth.
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Avg. Customer Rating:
    
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» Write an online review and share your thoughts with other customers!
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    3D movement vectoring system is very cumbersome
Tuesday, September 09, 2008 |
Reviewer:
John DeSalvo
from Huntsville, Alabama
Review: In my limited review of the game SITS, I find that the 3D movement vectoring system to be very cumbersome and It is my opinion that it takes away for the flow of the game and the feel of combat as presented in the Dave Weber’s books. To illustrate just how complex the movement system is the game designer devoted six pages to movement examples and suggests that you practice “flying” ships a few times before actually playing the game. The Game demo, a two page PDF file devotes most of its space to movement. I would suggest further simplification such as an Attitude/Vector
Information Display AVID which, can be rotated so that the course changes can be easier to track. Or plastic miniatures which can rotate on a stand, this would better allow perspective players a greater chance to understand the movement and thrust vectoring system as presented in the game. Also the use of miniatures provides a better visualization tool. My second suggestion would be to create better game demo, say like 10 pages expand on the movement like that which was done in the Movement section of the core rulebook. Show perspective buyers some sample ship SSD’s, let them look at more of the games mechanics.
All in all I would have to say that for the price this product will not deliver the feel of Dave Weber’s Honorverse series of books, so unless you want to be disappointed stay away from this product. I have ordered the game and both expansions and will modify the movement system out of the product and develop a more “free flowing” alternative to the cumbersome movement system which I honestly feel is a waste of time.
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